Houghton Primary School

"Working hard to achieve our best"

Design Technology

Details of the Design Technology Curriculum for each year group for each term can be found on the class webpages

Essential characteristics

We have identified the following essential characteristics which we aim to develop to enable children to become independent and confident technical designers:

  • Significant levels of originality and the willingness to take creative risks to produce innovative ideas and prototypes.
  • An excellent attitude to learning and independent working.
  • The ability to use time efficiently and work constructively and productively with others.
  • The ability to carry out thorough research, show initiative and ask questions to develop an exceptionally detailed knowledge of users’ needs.
  • The ability to act as responsible designers and makers, working ethically, using finite materials carefully and working safely.
  • A thorough knowledge of which tools, equipment and materials to use to make their products.
  • The ability to apply mathematical knowledge.
  • The ability to manage risks exceptionally well to manufacture products safely and hygienically.
  • A passion for the subject and knowledge of, up-to-date technological innovations in materials, products and systems. 

Essential opportunities for Design and Technology

In order to ensure that our children are provided with a range of opportunities to enable them to become confident and independent technical designers we provide:

Key Stage One

Key Stage Two

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts, such as the home and school, gardens and playgrounds, the local community, industry and the wider environment. 

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts, such as the home, school, leisure, culture, enterprise, industry and the wider environment.

Design When designing and making, pupils will  be taught to:
  • Design purposeful, functional, appealing products for themselves and other users based on design criteria. 
  • Generate develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.
When designing and making, pupils will  be taught to: 
  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.
  • Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design. 
Make When designing and making, pupils will  be taught to:
  • Select from and use a range of tools and equipment to perform practical tasks such as cutting, shaping, joining and finishing. 
  • Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics. 
When designing and making, pupils will  be taught to:
  • Select from and use a wider range of tools and equipment to perform practical tasks, such as cutting, shaping, joining and finishing, accurately.
  • Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.
Evaluate When designing and making, pupils will  be taught to:
  • Explore and evaluate a range of existing products.
  • Evaluate their ideas and products against design criteria.
When designing and making, pupils will  be taught to:
  • Investigate and analyse a range of existing products.
  • Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work. 
  • Understand how key events and individuals in design and technology have helped shape the world
Technical Knowledge

When designing and making, pupils will  be taught to:

  • Build structures, exploring how they can be made stronger, stiffer and more stable.
  • Explore and use mechanisms, such as levers, sliders, wheels and axles, in their products.

When designing and making, pupils will  be taught to:
  • Apply their understanding of how to strengthen, stiffen and reinforce more complex structures.
  • Understand and use mechanical systems in their products, such as gears, pulleys, cams, levers and linkages. 
  • Understand and use electrical systems in their products, such as series circuits incorporating switches, bulbs, buzzers and motors.
  • Apply their understanding of computing to programme, monitor and control their products. 
Cooking and Nutrition When designing and making, pupils will  be taught to:
  • Use the basic principles of a healthy and varied diet to prepare dishes.
  • Understand where food comes from. 
When designing and making, pupils will  be taught to:
  • Understand and apply the principles of a healthy and varied diet.
  • Prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.
  • Understand seasonality and know where and how a variety of ingredients are grown, reared, caught and processed.

Essential learning objectives for Design and Technology

 We have idenitifed 3 essential learning objectives for design technology:

To master practical skills To design, make, evaluate and improve To take inspiration from design throughout history

Please click here for National Curriculum Programme of Study for Design Technology


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